The American Team Championship is where the best of the best will come together to decide who is the #1 Club/Team in North America!
There are many details to be posted and worked out and we will be continually updating this page with all the info as decisions are made.
Here's what we have to date - More Details to Follow Soon!

5 Member Teams / 40 Team Maximum Capacity.
Every Member on the Team Must use a different Codex Army.

2000 Points per player.
Maximum 1 Special or 1 Named Character per Army List.


6 Games ( 4 - Saturday 8:30 a.m. - 10:00 p.m.)( 2 - Sunday 8:30 a.m. - 4:00 p.m.)
 
Awards should be done by 5:00 p.m.

No Painting or Composition Scores.  Although Painting Quality is not a factor in the overall score, Armies must be painted to a minimum 3 colors and bases must be painted or flocked. Any Army not meeting these requirements will suffer a significant penalty to their overall Team score.


ALL models MUST be WYSIWYG!

Sportsmanship will be taken into account. Sportsmanship is always a very important factor in all of our events. We are playing a game (supposedly for fun) and any unsportsmanlike behavior will not be tolerated. Sportsmanship will be a factor each game in the overall scoring (not a huge amount, but enough to matter) and any low scores each game will be reviewed by the judges and players to ensure that the system is not being abused or that you received a low score because you hurt someones feelings because you beat them! There will be a reasonable warning system and a "Slow Play" system in effect as well.


Trophies will be given for Best Painted, Best Sportsmanship, Best General, Best Team (each member will be rewarded a trophy) and Best Theme.

The Mission (So Far):
Each round will be 2.5 hours of game play plus an additional 30 mins for TeamCaptains to pair off their players against each other.
How Pairing will Work:
EACH Round, After teams have been paired against each other by the Tournament Judges, the 2 Team Captains will then pair their players against each other. This will be done as follows:

Team players pairing system :
Captains will have 30 minutes before each match to decide who will play with which opponent. They can consult with and use the help of the rest of the team as they wish. All army lists will be available at this time for both Teams review and consideration.

Players during match will be matched by Captains in the following way:
"Secret challenge" - At the start of the pairing captains chose secretly one player - a champion. Champions can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table.

After that:
1. Both captains roll a dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A chooses a table for that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B chooses a table for that game.
8. Captain A .....

There will be 3 Primary Mission Goals in Every Mission:

Goal #1 - Two objectives for Capture and control

Goal #2 - Three objectives for Seize Ground (separate from C&C)

Goal #3 - Kill Points

Achieving more of these goals than your opponent wins the game.* (see exceptionunder tabling/wiping out your opponent, below)

There will be 6 games so each deployment (Spearhead, Dawn of War and Pitched Battle) will be used twice each throughout the tournament.
Seize The Initiative and Random Game Length will be used in every round.

SCORING:
Each Mission Goal will be Worth 10 Game Points if Achieved, 5 Game Points if Drawn, 0 Game Points if not achieved.
So, Possible Game Points EACH Round is 30 Maximum, 0 Minimum.

Example Possible Results :
A.)
Player 1 Wins Kill Points, Player 2 Wins C&C, Both Players Draw Seize Ground - Total Game Points Player 1 (15), Player 2 (15)
B.)
Player 1 Wins Kill Points and C&C, Both Players Draw Seize Ground - Total Game Points Player 1 (25), Player 2 (5)
C.)
Player 1 Wins Kill Points, Neither Player Wins C&C or Seize Ground - Total Game Points Player 1 (10), Player 2 (0)
Tabled/Wiped Out Opponents

If the game ends with one player completely "wiped off" the table(one player losing their entire army) - The following rules will apply:

The winning player will automatically receive an additional 5 Game Points. Thisadditional 5 Game Points Cannot take their total Game Points above 30.
Example Scoring in the case of a "wipe"

A.) Player 1 Completely wipes out their opponent Winning both Seize Ground andC&C but Player 2 still manages to win Kill Points - Total Game Points :Player 1 (25) Player 2 (10)
B.) Player 1 Completely wipes out their opponent Winning Kill Points andneither player wins Seize Ground or C&C - Total Game Points : Player 1 (15)Player 2 (0)
C.) Player 1 Completely wipes out their opponent Winning All 3 Game Objectives- Total Game Points : Player 1 (30) Player 2 (0)
IFPlayer 1 has 1 model left at the end of the game, not controlling anyobjectives and Player 2 won Kill Points - In this case, the following exceptionwill be made and the scoring will be as follows (again, in this case ONLY) -Total Game Points : Player 1 (15) Player 2 (10)
IF this case occurs it overrules the "Achieving more of these goals thanyour opponent wins the game." stated above.


We believe that this system still encourages players to play the mission andhelps to maintain a form of Minor Victory/Major Victory game result that reflectsa very close game between 2 deserving players.

If Necessary at the end of the ATC Event, Overall Victory Points will be used as a tie-breaker.

Mission Set-Up:
Players roll off to place Seize Ground Objectives* (3 Objectives will be used)
Players roll off to pick deployment zone (and thus determining who gets first turn)
Players roll off to place Capture and Control Objectives* (objectives must be placed at least 12" away from each other and at least 12" away from any of the Seize Ground Objectives)
Deployment
Seize The Initiative Roll
Play!

*PLEASE NOTE: No objective may be placed higher than the first floor of any building.

We feel that this Mission represents the core of 5th Edition Warhammer 40,000and makes for a really fun  and challenging game.

Questions or Concerns or Suggestions? email shane@dicehead.com

REGISTRATION DEADLINE FOR THE ATC IS SATURDAY MAY 14TH 2011

TO REGISTER FOR THE ATC :
You can call : (423) 473-7125
or email :
shane@dicehead.com with "ATC Registratration" in the Subject Line
Army Lists are due on or before the date above and must be received in order to complete your registration.

IMPORTANT : If you email and do not receive a response within 48 hours, please call the number above!

Army lists should be emailed TOGETHER (PLEASE if Possible) with your Team Captains name and Team Name included to :
shane@dicehead.com in Excel, Word, Notepad, or Army Builder (latest version ONLY) or can be mailed to our physical address at :

ATC Dicehead Games & Comics,
200 Paul Huff Pkwy,
Suite 12,
Cleveland, TN, 37312


-Shane Grubb

Owner Dicehead Games & Comics
www.dicehead.com
Con Nooga Director of Gaming
www.connooga.com